No products in the cart.
Return To Shop$20.00 Original price was: $20.00.$12.00Current price is: $12.00.
20 people are viewing this product right now
🔥 10 items sold in last 3 hours
Michael was suddenly reborn into a another world by a God because of an accidental death. To make up for this fact, the God gave him another life in a fantasy world of swords, magic, and monsters.
Unfortunately, it turned out that the world he was reborn into was still stuck in the medieval times. It didn’t have electricity, it didn’t have proper plumbing, and it didn’t have any technology that he was so used to back in his old world.
But thanks to the God’s blessing and an AI assistant called ChatJK1, he was given the power to MAKE his life comfortable. Slowly, Michael transforms this new world into a place even better than his previous one by taking ideas from the modern world and putting it in this world, with the added bonus of magic.
Order custom novel conversion service for only $12, if you cannot find it in our store.
Volume 1 |
|
1. Pilot | 2. Reborn |
3. Mana gathering | 4. Casting a spell |
5. Commotion | 6. Planning plumbing |
7. Faucet created | 8. Flush |
9. Proper washrooms | 10. Soap to clean |
11. Shampoo | 12. Clamoring for soap |
13. Plans to sell | 14. Need to relax |
15. Hot springs completed | 16. Reborn soap and shampoo |
17. 1000 gold | 18. Introducing chess |
19. Chess craze | 20. Distinguished gentlemen |
21. Spreading chess | 22. Generous offer |
23. Vanderbilt inheritance | 24. Return to the estate |
25. Michael’s genius | 26. Wanting a clock |
27. Quadruple cores | 28. Learning Stone Armor |
29. Kingsbridge | 30. Magic Tower |
31. Enter the Magic Tower | 32. Grifting mages for spells |
33. Farming magic spells | 34. Meeting the Tower Master |
35. Magic library | 36. Software update |
37. Progressive spell | 38. Synthesizing a skill |
39. Five years later | 40. Milestone for a ten year old |
41. Talent Awakening | 42. Harbinger of the Future |
43. Perfect boy | 44. True owner of Reborn |
45. The tell-all | 46. Awakening talent |
47. Castelle’s awakening | 48. Spit take |
49. Superior golden nose | 50. Creature in the river |
51. Poison slime | 52. Evolution |
53. Plumbing system presentation | 54. Vanderbilt kingdom |
55. Lesser inheritance | 56. Reason for absence |
57. Challenge | 58. Asking for permission |
59. Preparations for journey | 60. The Parched Lands |
61. Yellow Mankeys | 62. Evolved Mankey |
63. Hidden talents | 64. Mankey village |
65. Mankeys’ production talent | 66. It takes a village |
67. Electricity! | 68. Leading Mankeys to paradise |
69. Increasing inhabitants | 70. Lylia’s gift |
71. Checking up on Reborn | 72. Landslide |
73. Dwarven village | 74. Inviting the dwarves |
75. Welcoming the dwarves | 76. Game culture |
77. Baseball fever | 78. Power of sports |
79. Mankey see, Mankey do | 80. Offer a wall |
81. Concrete evidence | 82. Dwarves left behind |
83. Tavern teasing | 84. Black market beer |
85. Damascus trade | 86. Plans to sell cars |
87. Infiltrating for beer | 88. Biru |
89. Newbie | 90. Establishing relations |
91. Symbiotic | 92. Nation of Reborn! |
93. The GodForge | 94. Impenetrable flames vs. Absolute Defense |
95. Connecting with the GodForge | 96. Win-win |
97. More citizens | 98. Evolution paths |
99. Evolutions galore | 100. Formally a nation |
101. Celebrating then working | 102. Experimenting with Mithril |
103. Potential of Mithril | 104. Mithril Artifacts for everyone |
105. Progress for both territories | 106. Discovery of a road |
107. Reborn, ally of dwarves | 108. Concrete showing |
109. Automobile | 110. Car’s mysteries |
111. Gift to Seberus | 112. Mithril creation demonstration |
113. Obstacles | 114. Observing the city |
115. Demi-human landscape | 116. Spending spree |
117. Spontaneous feast | 118. Genius son owns Reborn |
119. Komodos | 120. Montgomery |
121. I’m a ninja | 122. Proud Fudge |
123. Fuse lit | 124. Intentions to see |
125. Michael club | 126. Familiar wager |
127. Just like Michael | 128. Red dress |
129. Equally talented | 130. Already awakened |
131. Musical Talents | 132. Inspiration boost |
133. Planning a music festival | 134. Start of Music Festival |
135. Komodos evolution | 136. High potentials |
137. Siblings’ quarrel | 138. Enjoy the festival |
139. Effect of musicians | 140. Unfortunate drunkard |
141. Agnes’ surprise | 142. Familiar song |
143. Yuna Kim | 144. Refreshing conversation |
145. Plans for the Queens region | 146. Situation in Orcus town |
147. Gathering of VIPs | 148. Golden Road |
149. Fight of the descendants | 150. Journey to the Queens Region |
151. Visiting Orcus Town | 152. Breaking bread |
153. Orcus Town’s past | 154. Reborn company arrives |
155. Reborn company representative | 156. Repaying bread |
157. Chill guy helping | 158. Bitter snack |
159. Sweet offer | 160. Neo Orcus |
161. Orc’s sacred place | 162. Bitter ritual |
163. Conflicting Orcs | 164. Trying to meet with Orcs |
165. Rivalry in motion | 166. Contact with Orcs |
167. Orcanine tribe’s reaction | 168. Fudge is weirdly quiet |
169. Snake tempter | 170. Orcs’ gifts to Michael |
171. Fudge coming clean | 172. Cookies |
173. Peddlers from the Queens region | 174. Chocolate merchants |
175. Peddlers seeing potential | 176. Angora City |
177. Trainees from the Order | 178. The journalist |
179. Physical Arts mana flow | 180. Unfair talents |
181. Learning spells | 182. Verge of discovery |
183. Rooting for underdogs | 184. Ignoring for the game |
185. Subconscious cheering | 186. Orc resonance |
187. Great discoveries | 188. Sugar rush |
189. Kakao tastes good? | 190. Ritual resonance |
191. Recruiting more Orcs | 192. Finished construction |
193. Jimmy’s surprise | 194. Tour of Kings region |
195. Reborn’s unofficial ranking | 196. Training day |
197. Earthquake induced | 198. Resounding no |
199. Importance of strength | 200. Meeting with the Orc Chieftains |
201. Lost relic | 202. Unity in the tribes |
203. Awakening Orcs | 204. Shadow of Reborn |
205. Camping in the night | 206. Shadow Orcs’ first job |
207. Knight | 208. Knight introduction |
209. First discovery | 210. Adventurers |
211. Acid proof | 212. Blacksmiths accomplishment |
213. Reborn Armory | 214. Reborn Armory advantages |
215. Tomb’s final call | 216. Exploring the tomb |
217. Final double doors | 218. Apex Jaguar |
219. Equipping Mithril Artifacts | 220. Necrotic energy |
221. Tomb’s sarcophagus | 222. Skeleton General |
223. Experimenting on necrotic energy | 224. Grieve |
225. Aftermath of the tomb | 226. Preparations for Angora City |
227. Entering Angora City | 228. Wandering Angora City |
229. Welcome’s Inn | 230. Purchased Inn |
231. Exploring Angora | 232. Red Mankeys’ talent |
233. Meeting the Knight | 234. Kruger |
235. Scrolls | 236. Snooping on hooded figures |
237. Stone-Cold | 238. Duel: Reborn V HammerStone |
239. Zion’s punches | 240. Reborn victory |
241. Reborn celebrated | 242. Reborn Department Store |
243. Talk with Trakius | 244. Reason for proof |
245. Magic Tower’s vote | 246. 4th software update |
247. Invitation to the ball | 248. Entering the Duke’s castle |
249. Dance at the castle | 250. Hooded figures |
251. Facing against competition | 252. Jaku V Two |
253. Umisu V Anger | 254. Six acting crazy |
255. Grieve V Four | 256. Life stones |
257. Let Michael have his fun | 258. Taking control of the reins |
259. Frosty explosion | 260. Finger Gun |
261. Negotiations with the Duke | 262. Conglomerates |
263. Next day rush | 264. Integration into Reborn |
265. Birthday gift | 266. Time to party |
267. Progression in Angora | 268. Observing reactions in Angora |
269. Branching out the Golden Road | 270. Sleazy |
271. Grafted Cluster | 272. Divine slime god |
273. First Settlement | 274. Deviating ways |
275. Board games | 276. Barcus’ worries |
277. Just like that, a skill given | 278. Ambushing an ambush |
279. Bandit’s crimes | 280. Mankeys V Bandits |
281. Subdued bandits | 282. Bulren’s choice |
283. Subsidiary | 284. Creation of the truck stop |
285. Fudge is a circle | 286. Brothers conversation |
287. Hestu’s flaming barrier | 288. Wall of Rebirth |
289. Tolls of safety | 290. Hestu’s paranoia |
291. Hestu’s fate | 292. Flaming barrier no more |
293. Wizards of Flarecorp | 294. Thermodynamics |
295. Apparition | 296. Grafted Cluster saved |
297. Automobiles are calves | 298. Iron Maiden |
299. Batchrock Town | 300. Mining for resources |
301. Resources gained, resources spent | 302. Gas station customers |
303. Pixies | 304. Reborn Prison |
305. Sleazy’s monologue | 306. Fairies and Bandits |
307. DeathClaw | 308. One-armed Wano |
309. Shadow Heirarchy | 310. Mining drills |
311. A bite to eat | 312. Dragon’s Whiskers Chicken |
313. Another subsidiary | 314. McTony’s |
315. Time to cook | 316. McTony’s opening |
317. Trying to summon the apparition | 318. GodForge progress |
319. Blazelle’s fury | 320. Diva |
321. Bandits’ fear | 322. Questions for Blazelle |
323. Concentrated | 324. Restaurant hostage |
325. Hole in the wall restaurant | 326. Back up v back up |
327. Meeting a reformed bandit | 328. Driver? Fighter? |
329. Golden Road in the East | 330. Consume emotions |
331. Fairy sees Reborn | 332. Fleeing Fairy |
333. Entering the Fairy realm | 334. Fight with the Mushroom King |
335. Vivi’s excitement | 336. Fairy needs Fear |
337. Roller coaster | 338. Small trip for the Fairies |
339. Considerations for the coaster | 340. Future solution |
341. Take out | 342. Take out boxes |
343. Castelle’s problem | 344. Caravan of chefs |
345. Chef Gusteau | 346. Rejection |
347. Gustaeu visits | 348. Regret for the chefs |
349. Negotiations with the chefs | 350. Another win for Reborn |
351. Fairies’ punishment | 352. Prepping for a fight |
353. Prep? or play? | 354. Playing Uno with friends |
355. Playing Uno with Brutuses | 356. Team game |
357. Orcs competition | 358. Experiment set up |
359. Dogfolk testers secured | 360. First roller coaster tester |
361. Electrifying the dogs | 362. Successful experiment |
363. Workers V Bandits | 364. Civilians? really? |
365. Spying on the other team | 366. Motivation to win |
367. Flarecorp reinforcements | 368. Virian’s revelation |
369. Maugnetics’ Divas | 370. Finding a way to spend money |
371. Fighting arsonists | 372. Metal slag |
373. Wanting to shoot more stars | 374. What?! |
375. Progressing a Diva | 376. Virtual training |
377. Hard battle | 378. Bandits’ final stand |
379. Bandits’ surrender | 380. Rejecting fear |
381. Vivi’s true power | 382. None of you |
383. Michael appears | 384. You have a Diva?! |
385. Blazelle’s Aubility | 386. Blazelle pushed to the brink |
387. Michael’s Aubility | 388. Sapped of power |
389. Figuring out Michael’s Aubility | 390. Switch! |
391. Wanting more GodForge pieces | 392. Consolidating wins |
393. Building the roller coaster | 394. Promoting the opening |
395. Grand opening | 396. Thrilling but amazing! |
397. Helping dad | 398. Dinner date |
399. Memorable day | 400. Reborn’s unbelievable expansion |
401. Mithril Relic’s use | 402. Go further north |
403. Making a Mithril Artifact | 404. Michael’s weapon |
405. Boyz’ plan to escape | 406. Rendezvous |
407. Switches galore | 408. Facing against the Flarecorp army |
409. Red flames | 410. Flaming Lion |
411. Involuntarily freeze | 412. Incessant metal bug |
413. Spreading mythos | 414. Batchrock Town |
415. Flarexis | 416. Legacies |
417. Legacies meet Reborn | 418. Pity |
419. Going back for loot | 420. Single chest |
421. Vial | 422. Soo how? |
423. Wanting that permit | 424. Entering Metropolis |
425. Meeting Claudia | 426. Being a Montgomery |
427. Preparations for the stall | 428. To delay or not to delay |
429. Upperwood festival | 430. Transferring the Mobile Stall |
431. Start of the Permit Test | 432. First day |
433. Results of the first day | 434. Second day |
435. More sales in stall | 436. Third day?! |
437. Permit acquired | 438. Dicky |
439. What is a Duel? | 440. Rarin’ up for a duel |
441. Details of the duel | 442. Charging up |
443. Momentum stopped | 444. Fulfilling the agreement |
445. Coating the Drone | 446. Unconscious dreaming |
447. More choices | 448. Choices |
449. Upheaval | 450. Lotsa duels |
451. Drone Vision | 452. Firepower |
453. Hesitating on upgrades | 454. Fighting for Main Street |
455. Grenade? No, bomb | 456. Start of low-class tournament |
457. Genius Mystic user | 458. Underdog |
459. Serpent | 460. Private duel |
461. Sanctum Duel | 462. Drone shot |
463. Drone reconnaissance | 464. Carpet bomb |
465. Mamba | 466. Already over |
467. News spreading | 468. Pond rippling |
469. Visiting Main Street | 470. More subsidiaries |
471. Jimmy’s news | 472. Construction in Main Street |
473. Underground floors | 474. Asking about relatives |
475. Max Vanderbilt | 476. Barnaby |
477. Barnaby’s surprise | 478. Barnaby’s need for speed |
479. Sunk cost | 480. Meeting the Vanderbilts |
481. Duchess’ Castle | 482. Harry and Elizabeth |
483. Distraction | 484. The twins’ vote |
485. Michael is fuming | 486. Poison ball |
487. Elemental balls reveal | 488. Scam |
489. Fudge unleashed | 490. Trap in the terms |
491. Uncle Jack’s Aubility | 492. Glass shattering |
493. Viperion stranded | 494. Uncle Jack’s surrender |
495. Duchess | 496. Conversation with Regina |
497. Duchess for a reason | 498. Duchess’ gifts |
499. Duchess’ guess | 500. Thinking of soda business |
501. Automobiles deployed | 502. Trucks |
503. Trucks sending ripples | 504. Magic Tower’s participation |
505. Legacies wanting trucks | 506. Similar backgrounds |
507. Spice Vise | 508. Rising pride |
509. Sugar acquired | 510. Vishna’s wish |
511. Soda factory | 512. Commotion in the palace |
513. Day rush | 514. Entertainment district |
515. Soda-licious | 516. Soda for the royals |
517. Report to the Daily Metro | 518. Cronk’s realization |
519. Auction night | 520. VIP guest |
521. Auction rules | 522. Mermen |
523. Soo Drops (bonus chap) | 524. Auction, start! (bonus chap) |
525. Bidding commences | 526. First game |
527. Max is done with Rebornians | 528. Land back |
529. Bidding war | 530. Insanely rich |
531. Crop dust | 532. Rising Six meeting |
533. Bidding for the Mermen | 534. Sand Dollar |
535. Bidding tome | 536. 5 drops bidding |
537. Lock and Key | 538. Reborn’s appearance |
539. Into the game | 540. First encounter |
541. Brush with Reena | 542. Reena’s dust |
543. Poison dominated | 544. Elemental Black Widow |
545. Theoretical explosion | 546. Inside the worm |
547. Searching the worm’s stomach (bonus) | 548. Ocarina (bonus) |
549. Reena’s realization | 550. Reena’s stubbornness |
551. Fairness denied | 552. Switch! |
553. Magic animals | 554. Shots |
555. Flying metal monster | 556. Collision |
557. Synergize | 558. Mithril weapon |
559. Amicable talk | 560. Diva’s signals |
561. Beau versus two | 562. Two left |
563. Animals versus Foods | 564. Take back |
565. Frankenstein Chef | 566. Two beams, right timing |
567. The gathering | 568. 8-star monsters |
569. Beau’s monsters | 570. Missing shots |
571. Beau’s power | 572. Frankenstein Beau |
573. Focus on hearing | 574. On the edge |
575. Reaching for the rope | 576. Worm call |
577. Beau’s final attack | 578. Trust |
579. New news | 580. Bickering |
581. Fun ruined | 582. He’s lucky too?! |
583. Eruption | 584. Lazy living |
585. Game won | 586. Prize delivery |
587. Offense or defense? | 588. Car unveiled |
589. Automobile bidding starts | 590. Bidding continues |
591. The voice | 592. Harbinger |
593. Simultaneous event | 594. Unexpected bid |
595. Law changed | 596. VIP |
597. Pool the flags | 598. Game start |
599. A step | 600. String theory |
601. Thread snap | 602. Thicker |
603. I need that | 604. His specialness |
605. Depleted | 606. Batteries |
607. Drones surveillance | 608. Charging batteries |
609. Two shots | 610. Keep up |
611. Wizards’ base | 612. Blue flag |
613. Fast charge | 614. Back to base |
615. Strongest in Metropolis | 616. Need more charge |
617. 9th stage charge | 618. Easy charging |
619. Braxton’s attack | 620. Interrupted |
Order custom novel conversion service for only $12, if you cannot find it in our store.
Only logged in customers who have purchased this product may leave a review.
We strive to provide the fastest, top-notch, and impeccable service to our customers.
604 Carson Dr. Suite ACE-753, Bear, DE 19701
+1 551 233 0083
support@scrapeweb.org
www.scrapeweb.org
DarthLMR (verified owner) –
A very fair price for a high-quality digital product.
Ale_Moreno_1662 (verified owner) –
Super convenient for my daily commute. No more relying on Wi-Fi.