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Download Reborn as the Genius Son of the Richest Family Novel as PDF and EPUB – Instantly Access Complete WebNovel in all formats inlcuding PDF, EPUB, DOCX for Offline Reading on Mobile, Kindle & PC

Synopsis:


Michael was suddenly reborn into a another world by a God because of an accidental death. To make up for this fact, the God gave him another life in a fantasy world of swords, magic, and monsters.
Unfortunately, it turned out that the world he was reborn into was still stuck in the medieval times. It didn’t have electricity, it didn’t have proper plumbing, and it didn’t have any technology that he was so used to back in his old world.
But thanks to the God’s blessing and an AI assistant called ChatJK1, he was given the power to MAKE his life comfortable. Slowly, Michael transforms this new world into a place even better than his previous one by taking ideas from the modern world and putting it in this world, with the added bonus of magic.

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Volume 1

1. Pilot 2. Reborn
3. Mana gathering 4. Casting a spell
5. Commotion 6. Planning plumbing
7. Faucet created 8. Flush
9. Proper washrooms 10. Soap to clean
11. Shampoo 12. Clamoring for soap
13. Plans to sell 14. Need to relax
15. Hot springs completed 16. Reborn soap and shampoo
17. 1000 gold 18. Introducing chess
19. Chess craze 20. Distinguished gentlemen
21. Spreading chess 22. Generous offer
23. Vanderbilt inheritance 24. Return to the estate
25. Michael’s genius 26. Wanting a clock
27. Quadruple cores 28. Learning Stone Armor
29. Kingsbridge 30. Magic Tower
31. Enter the Magic Tower 32. Grifting mages for spells
33. Farming magic spells 34. Meeting the Tower Master
35. Magic library 36. Software update
37. Progressive spell 38. Synthesizing a skill
39. Five years later 40. Milestone for a ten year old
41. Talent Awakening 42. Harbinger of the Future
43. Perfect boy 44. True owner of Reborn
45. The tell-all 46. Awakening talent
47. Castelle’s awakening 48. Spit take
49. Superior golden nose 50. Creature in the river
51. Poison slime 52. Evolution
53. Plumbing system presentation 54. Vanderbilt kingdom
55. Lesser inheritance 56. Reason for absence
57. Challenge 58. Asking for permission
59. Preparations for journey 60. The Parched Lands
61. Yellow Mankeys 62. Evolved Mankey
63. Hidden talents 64. Mankey village
65. Mankeys’ production talent 66. It takes a village
67. Electricity! 68. Leading Mankeys to paradise
69. Increasing inhabitants 70. Lylia’s gift
71. Checking up on Reborn 72. Landslide
73. Dwarven village 74. Inviting the dwarves
75. Welcoming the dwarves 76. Game culture
77. Baseball fever 78. Power of sports
79. Mankey see, Mankey do 80. Offer a wall
81. Concrete evidence 82. Dwarves left behind
83. Tavern teasing 84. Black market beer
85. Damascus trade 86. Plans to sell cars
87. Infiltrating for beer 88. Biru
89. Newbie 90. Establishing relations
91. Symbiotic 92. Nation of Reborn!
93. The GodForge 94. Impenetrable flames vs. Absolute Defense
95. Connecting with the GodForge 96. Win-win
97. More citizens 98. Evolution paths
99. Evolutions galore 100. Formally a nation
101. Celebrating then working 102. Experimenting with Mithril
103. Potential of Mithril 104. Mithril Artifacts for everyone
105. Progress for both territories 106. Discovery of a road
107. Reborn, ally of dwarves 108. Concrete showing
109. Automobile 110. Car’s mysteries
111. Gift to Seberus 112. Mithril creation demonstration
113. Obstacles 114. Observing the city
115. Demi-human landscape 116. Spending spree
117. Spontaneous feast 118. Genius son owns Reborn
119. Komodos 120. Montgomery
121. I’m a ninja 122. Proud Fudge
123. Fuse lit 124. Intentions to see
125. Michael club 126. Familiar wager
127. Just like Michael 128. Red dress
129. Equally talented 130. Already awakened
131. Musical Talents 132. Inspiration boost
133. Planning a music festival 134. Start of Music Festival
135. Komodos evolution 136. High potentials
137. Siblings’ quarrel 138. Enjoy the festival
139. Effect of musicians 140. Unfortunate drunkard
141. Agnes’ surprise 142. Familiar song
143. Yuna Kim 144. Refreshing conversation
145. Plans for the Queens region 146. Situation in Orcus town
147. Gathering of VIPs 148. Golden Road
149. Fight of the descendants 150. Journey to the Queens Region
151. Visiting Orcus Town 152. Breaking bread
153. Orcus Town’s past 154. Reborn company arrives
155. Reborn company representative 156. Repaying bread
157. Chill guy helping 158. Bitter snack
159. Sweet offer 160. Neo Orcus
161. Orc’s sacred place 162. Bitter ritual
163. Conflicting Orcs 164. Trying to meet with Orcs
165. Rivalry in motion 166. Contact with Orcs
167. Orcanine tribe’s reaction 168. Fudge is weirdly quiet
169. Snake tempter 170. Orcs’ gifts to Michael
171. Fudge coming clean 172. Cookies
173. Peddlers from the Queens region 174. Chocolate merchants
175. Peddlers seeing potential 176. Angora City
177. Trainees from the Order 178. The journalist
179. Physical Arts mana flow 180. Unfair talents
181. Learning spells 182. Verge of discovery
183. Rooting for underdogs 184. Ignoring for the game
185. Subconscious cheering 186. Orc resonance
187. Great discoveries 188. Sugar rush
189. Kakao tastes good? 190. Ritual resonance
191. Recruiting more Orcs 192. Finished construction
193. Jimmy’s surprise 194. Tour of Kings region
195. Reborn’s unofficial ranking 196. Training day
197. Earthquake induced 198. Resounding no
199. Importance of strength 200. Meeting with the Orc Chieftains
201. Lost relic 202. Unity in the tribes
203. Awakening Orcs 204. Shadow of Reborn
205. Camping in the night 206. Shadow Orcs’ first job
207. Knight 208. Knight introduction
209. First discovery 210. Adventurers
211. Acid proof 212. Blacksmiths accomplishment
213. Reborn Armory 214. Reborn Armory advantages
215. Tomb’s final call 216. Exploring the tomb
217. Final double doors 218. Apex Jaguar
219. Equipping Mithril Artifacts 220. Necrotic energy
221. Tomb’s sarcophagus 222. Skeleton General
223. Experimenting on necrotic energy 224. Grieve
225. Aftermath of the tomb 226. Preparations for Angora City
227. Entering Angora City 228. Wandering Angora City
229. Welcome’s Inn 230. Purchased Inn
231. Exploring Angora 232. Red Mankeys’ talent
233. Meeting the Knight 234. Kruger
235. Scrolls 236. Snooping on hooded figures
237. Stone-Cold 238. Duel: Reborn V HammerStone
239. Zion’s punches 240. Reborn victory
241. Reborn celebrated 242. Reborn Department Store
243. Talk with Trakius 244. Reason for proof
245. Magic Tower’s vote 246. 4th software update
247. Invitation to the ball 248. Entering the Duke’s castle
249. Dance at the castle 250. Hooded figures
251. Facing against competition 252. Jaku V Two
253. Umisu V Anger 254. Six acting crazy
255. Grieve V Four 256. Life stones
257. Let Michael have his fun 258. Taking control of the reins
259. Frosty explosion 260. Finger Gun
261. Negotiations with the Duke 262. Conglomerates
263. Next day rush 264. Integration into Reborn
265. Birthday gift 266. Time to party
267. Progression in Angora 268. Observing reactions in Angora
269. Branching out the Golden Road 270. Sleazy
271. Grafted Cluster 272. Divine slime god
273. First Settlement 274. Deviating ways
275. Board games 276. Barcus’ worries
277. Just like that, a skill given 278. Ambushing an ambush
279. Bandit’s crimes 280. Mankeys V Bandits
281. Subdued bandits 282. Bulren’s choice
283. Subsidiary 284. Creation of the truck stop
285. Fudge is a circle 286. Brothers conversation
287. Hestu’s flaming barrier 288. Wall of Rebirth
289. Tolls of safety 290. Hestu’s paranoia
291. Hestu’s fate 292. Flaming barrier no more
293. Wizards of Flarecorp 294. Thermodynamics
295. Apparition 296. Grafted Cluster saved
297. Automobiles are calves 298. Iron Maiden
299. Batchrock Town 300. Mining for resources
301. Resources gained, resources spent 302. Gas station customers
303. Pixies 304. Reborn Prison
305. Sleazy’s monologue 306. Fairies and Bandits
307. DeathClaw 308. One-armed Wano
309. Shadow Heirarchy 310. Mining drills
311. A bite to eat 312. Dragon’s Whiskers Chicken
313. Another subsidiary 314. McTony’s
315. Time to cook 316. McTony’s opening
317. Trying to summon the apparition 318. GodForge progress
319. Blazelle’s fury 320. Diva
321. Bandits’ fear 322. Questions for Blazelle
323. Concentrated 324. Restaurant hostage
325. Hole in the wall restaurant 326. Back up v back up
327. Meeting a reformed bandit 328. Driver? Fighter?
329. Golden Road in the East 330. Consume emotions
331. Fairy sees Reborn 332. Fleeing Fairy
333. Entering the Fairy realm 334. Fight with the Mushroom King
335. Vivi’s excitement 336. Fairy needs Fear
337. Roller coaster 338. Small trip for the Fairies
339. Considerations for the coaster 340. Future solution
341. Take out 342. Take out boxes
343. Castelle’s problem 344. Caravan of chefs
345. Chef Gusteau 346. Rejection
347. Gustaeu visits 348. Regret for the chefs
349. Negotiations with the chefs 350. Another win for Reborn
351. Fairies’ punishment 352. Prepping for a fight
353. Prep? or play? 354. Playing Uno with friends
355. Playing Uno with Brutuses 356. Team game
357. Orcs competition 358. Experiment set up
359. Dogfolk testers secured 360. First roller coaster tester
361. Electrifying the dogs 362. Successful experiment
363. Workers V Bandits 364. Civilians? really?
365. Spying on the other team 366. Motivation to win
367. Flarecorp reinforcements 368. Virian’s revelation
369. Maugnetics’ Divas 370. Finding a way to spend money
371. Fighting arsonists 372. Metal slag
373. Wanting to shoot more stars 374. What?!
375. Progressing a Diva 376. Virtual training
377. Hard battle 378. Bandits’ final stand
379. Bandits’ surrender 380. Rejecting fear
381. Vivi’s true power 382. None of you
383. Michael appears 384. You have a Diva?!
385. Blazelle’s Aubility 386. Blazelle pushed to the brink
387. Michael’s Aubility 388. Sapped of power
389. Figuring out Michael’s Aubility 390. Switch!
391. Wanting more GodForge pieces 392. Consolidating wins
393. Building the roller coaster 394. Promoting the opening
395. Grand opening 396. Thrilling but amazing!
397. Helping dad 398. Dinner date
399. Memorable day 400. Reborn’s unbelievable expansion
401. Mithril Relic’s use 402. Go further north
403. Making a Mithril Artifact 404. Michael’s weapon
405. Boyz’ plan to escape 406. Rendezvous
407. Switches galore 408. Facing against the Flarecorp army
409. Red flames 410. Flaming Lion
411. Involuntarily freeze 412. Incessant metal bug
413. Spreading mythos 414. Batchrock Town
415. Flarexis 416. Legacies
417. Legacies meet Reborn 418. Pity
419. Going back for loot 420. Single chest
421. Vial 422. Soo how?
423. Wanting that permit 424. Entering Metropolis
425. Meeting Claudia 426. Being a Montgomery
427. Preparations for the stall 428. To delay or not to delay
429. Upperwood festival 430. Transferring the Mobile Stall
431. Start of the Permit Test 432. First day
433. Results of the first day 434. Second day
435. More sales in stall 436. Third day?!
437. Permit acquired 438. Dicky
439. What is a Duel? 440. Rarin’ up for a duel
441. Details of the duel 442. Charging up
443. Momentum stopped 444. Fulfilling the agreement
445. Coating the Drone 446. Unconscious dreaming
447. More choices 448. Choices
449. Upheaval 450. Lotsa duels
451. Drone Vision 452. Firepower
453. Hesitating on upgrades 454. Fighting for Main Street
455. Grenade? No, bomb 456. Start of low-class tournament
457. Genius Mystic user 458. Underdog
459. Serpent 460. Private duel
461. Sanctum Duel 462. Drone shot
463. Drone reconnaissance 464. Carpet bomb
465. Mamba 466. Already over
467. News spreading 468. Pond rippling
469. Visiting Main Street 470. More subsidiaries
471. Jimmy’s news 472. Construction in Main Street
473. Underground floors 474. Asking about relatives
475. Max Vanderbilt 476. Barnaby
477. Barnaby’s surprise 478. Barnaby’s need for speed
479. Sunk cost 480. Meeting the Vanderbilts
481. Duchess’ Castle 482. Harry and Elizabeth
483. Distraction 484. The twins’ vote
485. Michael is fuming 486. Poison ball
487. Elemental balls reveal 488. Scam
489. Fudge unleashed 490. Trap in the terms
491. Uncle Jack’s Aubility 492. Glass shattering
493. Viperion stranded 494. Uncle Jack’s surrender
495. Duchess 496. Conversation with Regina
497. Duchess for a reason 498. Duchess’ gifts
499. Duchess’ guess 500. Thinking of soda business
501. Automobiles deployed 502. Trucks
503. Trucks sending ripples 504. Magic Tower’s participation
505. Legacies wanting trucks 506. Similar backgrounds
507. Spice Vise 508. Rising pride
509. Sugar acquired 510. Vishna’s wish
511. Soda factory 512. Commotion in the palace
513. Day rush 514. Entertainment district
515. Soda-licious 516. Soda for the royals
517. Report to the Daily Metro 518. Cronk’s realization
519. Auction night 520. VIP guest
521. Auction rules 522. Mermen
523. Soo Drops (bonus chap) 524. Auction, start! (bonus chap)
525. Bidding commences 526. First game
527. Max is done with Rebornians 528. Land back
529. Bidding war 530. Insanely rich
531. Crop dust 532. Rising Six meeting
533. Bidding for the Mermen 534. Sand Dollar
535. Bidding tome 536. 5 drops bidding
537. Lock and Key 538. Reborn’s appearance
539. Into the game 540. First encounter
541. Brush with Reena 542. Reena’s dust
543. Poison dominated 544. Elemental Black Widow
545. Theoretical explosion 546. Inside the worm
547. Searching the worm’s stomach (bonus) 548. Ocarina (bonus)
549. Reena’s realization 550. Reena’s stubbornness
551. Fairness denied 552. Switch!
553. Magic animals 554. Shots
555. Flying metal monster 556. Collision
557. Synergize 558. Mithril weapon
559. Amicable talk 560. Diva’s signals
561. Beau versus two 562. Two left
563. Animals versus Foods 564. Take back
565. Frankenstein Chef 566. Two beams, right timing
567. The gathering 568. 8-star monsters
569. Beau’s monsters 570. Missing shots
571. Beau’s power 572. Frankenstein Beau
573. Focus on hearing 574. On the edge
575. Reaching for the rope 576. Worm call
577. Beau’s final attack 578. Trust
579. New news 580. Bickering
581. Fun ruined 582. He’s lucky too?!
583. Eruption 584. Lazy living
585. Game won 586. Prize delivery
587. Offense or defense? 588. Car unveiled
589. Automobile bidding starts 590. Bidding continues
591. The voice 592. Harbinger
593. Simultaneous event 594. Unexpected bid
595. Law changed 596. VIP
597. Pool the flags 598. Game start
599. A step 600. String theory
601. Thread snap 602. Thicker
603. I need that 604. His specialness
605. Depleted 606. Batteries
607. Drones surveillance 608. Charging batteries
609. Two shots 610. Keep up
611. Wizards’ base 612. Blue flag
613. Fast charge 614. Back to base
615. Strongest in Metropolis 616. Need more charge
617. 9th stage charge 618. Easy charging
619. Braxton’s attack 620. Interrupted

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